Human
and system
in dialogue.

Interactive systems, generative visuals, and live experiences — designed for the space where computation meets the physical.

Selected work

Featured Projects

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AI / Interactive Installation

AI Hub Interactive

Voice-driven AI kiosk with wakeword detection, OpenAI Realtime API, speaker-verified playback, and state-driven logic — paired with generative audio-reactive visuals on a vertical display.

Data-Driven Installation

ETC Recognition Wall — Miami Dade College

Real-time 32:9 LED wall recognizing nearly 100 Endowed Teaching Chair faculty across dynamic layouts — grid, focus, and carousel — driven by a GPU-instanced, data-mapped visual system built in TouchDesigner.

Live Event System

Hall of Fame Show Manager

Custom live performance system for a Hall of Fame Annual event — rendering real-time motion graphics and orchestrating video, audio, honoree, sponsor, and engagement cues with remote tablet control via TouchOSC.

Interactive Installation

Artificial Intelligence Center

Interactive installation at MDC Wolfson Campus where users engage a translucent touchscreen to reveal an AI brain visualized across a central LED column — a spatial exploration of what AI could look like.

Interactive Kiosk / Wayfinding

Interactive Wayfinder

Five custom kiosks deployed across Wolfson Campus — combining an intuitive directory, 3D building representations, 360° imagery, and QR-coded mobile directions, averaging 30+ daily interactions each.

Immersive Experience / Direction

Campus 360 Virtual Tour

Immersive 360° virtual tour — from media capture and platform selection to interactive hotspot design — catalyzing a college-wide expansion across all MDC campuses.


I build real-time, interactive environments that collapse the distance between audience and system. My work lives at the intersection of computational art, live performance technology, and experimental AI — built with precision, released in public.
40+
Projects deployed
12M
Live render hours
10+
Interactive Installations
0ms
Tolerance for lag

Capabilities

Focus Areas

Interactive Systems

Real-time environments that respond to people, space, and data — designed for installations, events, and permanent experiences.

Spatial interaction Real-time systems Computer vision Depth tracking LIDAR OpenCV DMX Projection mapping Immersive environments

Generative Media

Self-evolving visual systems for live performance, installations, and digital platforms — built to be dynamic, non-repeating, and responsive.

Procedural visuals Real-time rendering GLSL Shader design Audio-reactive Data-driven visuals Live visuals Visual identity systems

Intelligent Interfaces

Systems that integrate machine learning into interactive and visual experiences — connecting language, vision, and generative outputs.

Machine learning Computer vision Generative AI Multimodal systems Latent space Real-time inference Adaptive systems Model Context Protocol

Consulting & Direction

Strategic guidance across the full spectrum — from concept and creative direction to system architecture and production delivery. For teams building interactive, generative, or AI-integrated experiences.

Creative direction Concept development System architecture Technology selection R&D direction Prototyping Workshops