Human
and system,
in dialogue.

Interactive systems, generative visuals, and live experiences — designed for the space where computation meets the physical.

Selected work

Featured Projects

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AI / Interactive Installation

AI Hub Interactive

Voice-driven AI kiosk with wakeword detection, real-time processing, and state-driven logic — enhanced by a custom glyph system that alternates between an architectural binary pattern and live STT output, alongside an audio-reactive 3D avatar and generative visuals on a vertical display.

Data-Driven Installation

ETC Recognition Wall

Real-time 32:9 LED wall recognizing nearly 100 Endowed Teaching Chair faculty across dynamic layouts — grid, focus, and carousel — driven by a GPU-instanced, data-mapped system with streamlined photo and data updates for immediate visual transformation.

Live Event System

Hall of Fame Show Manager

Custom live performance system for a Hall of Fame Annual event — rendering real-time motion graphics and orchestrating video, audio, honoree, sponsor, and engagement cues with custom remote control via TouchOSC for pre-show fine-tuning as well as for live execution.

Interactive Installation

Artificial Intelligence Center

Interactive installation where users engage a translucent touchscreen to reveal an AI-driven visual system across a central LED column — shaping the spatial identity of the environment through a dynamic representation of intelligence.

Interactive Kiosk / Wayfinding

Interactive Wayfinder

Campus-wide system of five custom kiosks at Wolfson Campus — delivering intuitive navigation through directory search, 3D building views, 360° imagery, and QR-based mobile directions, with a custom web interface for centralized content management and integrated user interaction tracking.

Immersive Experience / Direction

360° Virtual Tour

Campus-wide immersive 360° experience — combining VR/web development, 360° media capture, and interactive hotspot design across 50+ points of interest, including student areas, art installations, and public spaces — creating a dynamic, navigable digital exploration.


I build real-time, interactive environments that collapse the distance between audience and system. My work sits at the intersection of computational art, live performance technology, and experimental AI — built with precision, public in execution.
40+
Projects deployed
500+
Hours of real-time managed events
10+
Interactive Installations
50k
Live Installations hours

Capabilities

Focus Areas

Interactive Systems

Real-time environments that respond to people, space, and data — designed for installations, events, and permanent experiences.

Spatial interaction Real-time systems Computer vision Mediapipe OpenCV Projection mapping Immersive environments

Generative Media

Self-evolving visual systems for live performance, installations, and digital platforms — built to be dynamic, non-repeating, and responsive.

Procedural visuals Real-time rendering Audio-reactive Data-driven visuals Live visuals Visual identity systems

Intelligent Interfaces

Systems that integrate machine learning into interactive and visual experiences — connecting language, vision, and generative outputs.

Machine learning Computer vision Generative AI Multimodal systems Latent space Real-time inference Adaptive systems Model Context Protocol

Consulting & Direction

Strategic guidance across the full spectrum — from concept and creative direction to system architecture and production delivery. For teams building interactive, generative, or AI-integrated experiences.

Creative direction Concept development System architecture Technology selection R&D direction Prototyping Workshops